It currently sits of a Metacritic aggregated score of 57 out ofone point lower than the original game. This new iteration ditched the subscription model of the original and featured a host of improvements from Reloaded Productions - the development team cherry-picked from the ruins of Realtime Worlds - but APBR was still received poorly by critics. Just 79 days later, poor sales and low player numbers saw the game servers being closed and developer Realtime Worlds folding, with the loss of over jobs. I still think a game like that will happen. So for me it’s one of those classic ones… Yeah, we got some things right, but we got some things wrong as well with it. But how much money did apb make be honest, if you don’t do it, you’ll never know. Jones: Well, for me it’s one of those classic… Ddid you try to do things differently, you have to break things to try to make things differently.
But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of Junecoinciding with the dissolution of developer Realtime Worlds.